BUZZ Signal

Bumble is a social app designed to help people find connections through its dating, friendship, and professional networking modes. This project explores how Bumble could extend its mission through integrating precision location notifications.

Client:

Bumble

Type:

Product, Interaction Design, iOS

Duration:

2 Months

Duration:

2 Months

Year:

2025

Challenge

I was given a design brief, functional specifications, and user data from Bumble to design a screen-based application that leverages precise location notifications to increase premium subscriptions.

While feasible, passive alerts alone risked feeling intrusive and lacked the context or intent needed to spark meaningful connection, and so I asked:

How might we design location-based meetups that feel intentional, safe, and user-controlled?

Challenge

I was given a design brief, functional specifications, and user data from Bumble to design a screen-based application that leverages precise location notifications to increase premium subscriptions.

While feasible, passive alerts alone risked feeling intrusive and lacked the context or intent needed to spark meaningful connection, and so I asked:

How might we design location-based meetups that feel intentional, safe, and user-controlled?

Helping young adults turn online matches into casual, real-world connections.

Based on research insights, I designed BUZZ as a feature within Bumble to address declining adoption and retention rates.

Activity-Oriented Opt-In

Users start by indicating availability for specific activities, then defining intent through details including availability, energy level, and Bumble-approved venues.

Map-based Discovery

BUZZ integrates with a map feature to suggest nearby events started by other Bumble users around the area.

From match to navigation, users select and show up in person all within one app, lowering barriers to action and increasing follow-through from intent to meetup.

Real-Time Notifications

When users agree on an activity, BUZZ activates a Dynamic Island live activity that shows each participant’s real-time progress toward the meetup location.

The same information is translated to a lock screen widget that shows live meetup status and participant progress at a glance.

Helping young adults turn online matches into casual, real-world connections.

Based on research insights, I designed BUZZ as a feature within Bumble to address declining adoption and retention rates.

Activity-Oriented Opt-In

Users start by indicating availability for specific activities, then defining intent through details including availability, energy level, and Bumble-approved venues.

Map-based Discovery

BUZZ integrates with a map feature to suggest nearby events started by other Bumble users around the area.

From match to navigation, users select and show up in person all within one app, lowering barriers to action and increasing follow-through from intent to meetup.

Real-Time Notifications

When users agree on an activity, BUZZ activates a Dynamic Island live activity that shows each participant’s real-time progress toward the meetup location.

The same information is translated to a lock screen widget that shows live meetup status and participant progress at a glance.

Research

Before designing, I analyzed users, competitors, and existing data.

Adoption, retention, and engagement data from existing Bumble features, including Proximity Alerts and Map Integration.

Some key takeaways:

99% Mobile Usage

BUZZ is designed as a mobile-first experience, with an added watch interface for instant notifications and "one-tap" confirmations.

Passive proximity alerts were not enough to sustain ongoing engagement.

BUZZ addresses this by making interactions activity-driven: shifted from "nearby" alerts to shared activities to drive repeat engagement.

BFF Users Convert Best

BUZZ optimizes the flow for casual, spontaneous fun rather than professional networking.

Research

Before designing, I analyzed users, competitors, and existing data.

Adoption, retention, and engagement data from existing Bumble features, including Proximity Alerts and Map Integration.

Some key takeaways:

99% Mobile Usage

BUZZ is designed as a mobile-first experience, with an added watch interface for instant notifications and "one-tap" confirmations.

Passive proximity alerts were not enough to sustain ongoing engagement.

BUZZ addresses this by making interactions activity-driven: shifted from "nearby" alerts to shared activities to drive repeat engagement.

BFF Users Convert Best

BUZZ optimizes the flow for casual, spontaneous fun rather than professional networking.

Design Explorations

To align every decision with Bumble’s mission, I developed product-specific design principles:

User-controlled proximity

Glanceable, low-pressure discovery

Lower friction to real-world action

Bottom Nav Bar

To ensure an intuitive user flow that felt familiar and well-connected, I experimented with different entry points in the bottom navigation for BUZZ.

Considering the priorities of Bumble's features and the already crowded existing nav bar, the first two explorations risk breaking the retention loop of Bumble's main matching feature.

Since Discovery & BUZZ serve a similar core purpose, I settled on this version to maintain overall visual balance and minimize friction change.

Card Layout & Visual Hierarchy

On Create a Buzz, I aimed to display the minimum information required for an intuitive, low-friction experience while keeping a high-energy interface. Here are some of my fun experiments that did not make it to the end.

On Feed, my design moved from a standard list to be more dynamic and playful to highlight the spontaneous concept of BUZZ. Although visually chaotic, I had fun exploring :)

Loading Screen Animation

I used the loading screen as an opportunity to incorporate soft pulses & gradients to create reassurance with supportive microcopy helping users understand the purpose of the loading moment.

Scroll Details

Moving away from rigid scrolling, I experimented with fluid scaling interaction for the activity circle to translate the dynamic energy that BUZZ facilitates into motion.

Design Explorations

To align every decision with Bumble’s mission, I developed product-specific design principles:

User-controlled proximity

Glanceable, low-pressure discovery

Lower friction to real-world action

Bottom Nav Bar

To ensure an intuitive user flow that felt familiar and well-connected, I experimented with different entry points in the bottom navigation for BUZZ.

Considering the priorities of Bumble's features and the already crowded existing nav bar, the first two explorations risk breaking the retention loop of Bumble's main matching feature.

Since Discovery & BUZZ serve a similar core purpose, I settled on this version to maintain overall visual balance and minimize friction change.

Card Layout & Visual Hierarchy

On Create a Buzz, I aimed to display the minimum information required for an intuitive, low-friction experience while keeping a high-energy interface. Here are some of my fun experiments that did not make it to the end.

On Feed, my design moved from a standard list to be more dynamic and playful to highlight the spontaneous concept of BUZZ. Although visually chaotic, I had fun exploring :)

Loading Screen Animation

I used the loading screen as an opportunity to incorporate soft pulses & gradients to create reassurance with supportive microcopy helping users understand the purpose of the loading moment.

Scroll Details

Moving away from rigid scrolling, I experimented with fluid scaling interaction for the activity circle to translate the dynamic energy that BUZZ facilitates into motion.

Design Explorations

To align every decision with Bumble’s mission, I developed product-specific design principles:

User-controlled proximity

Glanceable, low-pressure discovery

Lower friction to real-world action

Bottom Nav Bar

To ensure an intuitive user flow that felt familiar and well-connected, I experimented with different entry points in the bottom navigation for BUZZ.

Considering the priorities of Bumble's features and the already crowded existing nav bar, the first two explorations risk breaking the retention loop of Bumble's main matching feature.

Since Discovery & BUZZ serve a similar core purpose, I settled on this version to maintain overall visual balance and minimize friction change.

Card Layout & Visual Hierarchy

On Create a Buzz, I aimed to display the minimum information required for an intuitive, low-friction experience while keeping a high-energy interface. Here are some of my fun experiments that did not make it to the end.

On Feed, my design moved from a standard list to be more dynamic and playful to highlight the spontaneous concept of BUZZ. Although visually chaotic, I had fun exploring :)

Loading Screen Animation

I used the loading screen as an opportunity to incorporate soft pulses & gradients to create reassurance with supportive microcopy helping users understand the purpose of the loading moment.

Scroll Details

Moving away from rigid scrolling, I experimented with fluid scaling interaction for the activity circle to translate the dynamic energy that BUZZ facilitates into motion.

Reflection

BUZZ began as a 4-week project where I learned to transform a technical brief into a design that prioritizes user values. However, this foundation quickly evolved into a deep dive into interactive prototyping. I took my initial Figma wireframes into Origami Studio to rebuild the micro-interactions from scratch, moving beyond static frames to explore how the physics of the interface could enrich interactions. While the process of learning a new software was lengthy, it was ultimately very rewarding, as BUZZ moved from what felt more like a “tool” to an experience that users would find delightful.

Reflection

BUZZ began as a 4-week project where I learned to transform a technical brief into a design that prioritizes user values. However, this foundation quickly evolved into a deep dive into interactive prototyping. I took my initial Figma wireframes into Origami Studio to rebuild the micro-interactions from scratch, moving beyond static frames to explore how the physics of the interface could enrich interactions. While the process of learning a new software was lengthy, it was ultimately very rewarding, as BUZZ moved from what felt more like a “tool” to an experience that users would find delightful.